Nov 29, 2005, 02:34 AM // 02:34
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#121
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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BUMP...this should be addressed, its has been months
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Nov 29, 2005, 02:43 AM // 02:43
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#122
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Teenager with attitude
Join Date: Jul 2005
Guild: Fifteen Over Fifty [Rare]
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Maybe when they implement 15k Knights armor? I want a reason to wear a Knight's set other than just looks.
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Dec 15, 2005, 07:52 PM // 19:52
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#123
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Jungle Guide
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Quote:
Originally Posted by Savio
Maybe when they implement 15k Knights armor? I want a reason to wear a Knight's set other than just looks.
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I think 15k Ascalon looks better anyways
Okay... so this is a poor attempt at a bump... but Gaile Gray kinda hinted at it being adressed, but it has not been yet...
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Dec 16, 2005, 10:24 PM // 22:24
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#125
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Where is the best part on the body to wear Knights in the chest or boots?I wear mine in the chest along with Gladiators except halmet being Knight. again
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Dec 17, 2005, 12:53 AM // 00:53
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#126
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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In the gloves. It gets hit the least. When you run you get hit in boots more often. Most magic/direct damage is through the chest/leg.
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Dec 17, 2005, 02:50 AM // 02:50
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#127
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Crap, I thought the best place for it was the boots! >.< Are you certain you take extra damage in the boots while running? You're certain it's not because your shield isn't providing defence and the enemy is getting critical hits as you run?
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Dec 18, 2005, 07:38 PM // 19:38
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#128
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Grotto Attendant
Join Date: May 2005
Location: in the midline
Profession: E/Mo
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That too. The shield doesn't protect you when your back is to the attack.
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Dec 18, 2005, 08:23 PM // 20:23
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#129
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Banned
Join Date: Nov 2005
Location: Fisherman's Haven
Guild: Endangered Species List [List]
Profession: W/E
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But knight's armor just... sucks. Gladiator's is the best by far, and both knight's and platemail need a boost.
I would say:
Platemail Cuirass: Armor 90
Armor +15 (vs. physical damage)
Knight's Cuirass: Armor 85
Armor +10 (vs. elemental damage)
Reduces damage from attacks
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Dec 18, 2005, 10:48 PM // 22:48
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#130
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Furnace Stoker
Join Date: Sep 2005
Guild: Thousend Tigers Apund Ur Head [Ttgr]
Profession: A/
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Agree for boost, I used to think Knight's was the best, just got 15k glads and it's far superior, give me +7 energy over -2 damage any day!
(Questionn these petitions do I need to write "/sign"? or is that just for easy tallying?)
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Dec 18, 2005, 11:27 PM // 23:27
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#131
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Yep, they should just make every piece reduce damage, then it would be more intresting (though, still not useful enough in my opinion).
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Dec 21, 2005, 08:09 PM // 20:09
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#132
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Ascalonian Squire
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Guess Gaile lyed?
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Dec 21, 2005, 08:14 PM // 20:14
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#133
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Desert Nomad
Join Date: Oct 2005
Location: Titusville, PA <nowhere>
Guild: KOD <Knights of the Dragonrose><Guild Officer>
Profession: W/Mo
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Mix-Matching FTW
Platemail head/Chest
Knights Gloves
Glads Leggings
Knights Boots <for looks>
All dyed to match my cape. Everyone rips on me for full armor with shorts. I like it. Gotta let the wind catch on a breezy morning, and no chafing from plate!
It's unconventional, even people would argue useless, but I never had a problem taking/mitigating damage, so I feel the unique look is cool ^_^
--The Shim
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Dec 21, 2005, 08:29 PM // 20:29
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#134
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Furnace Stoker
Join Date: Oct 2005
Location: Kali
Profession: W/E
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Yes on the Boost
Yes on more varity on the Armor Stats
Yes on more mod type for Runes
(How come we don't have runes like Rune of Reduce Burning- reduce the duration of being Burn by T seconds... etc) Or 100AL armor, but reduce moving speed 20%... things like that...
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Dec 21, 2005, 08:30 PM // 20:30
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#135
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Master of Beasts
Join Date: Mar 2005
Location: Ottawa, Canada
Guild: Servants of Fortuna [SoF]
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Instead of boosting the heck out of knihgts, why not reduce gladiator? It shouldn't offfer anywhere near the protection it offers anyway, it barely covers anything. That'll help with balance.
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Dec 21, 2005, 10:29 PM // 22:29
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#136
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Jungle Guide
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Quote:
Originally Posted by Epinephrine
Instead of boosting the heck out of knihgts, why not reduce gladiator? It shouldn't offfer anywhere near the protection it offers anyway, it barely covers anything. That'll help with balance.
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No it wouldn't because Platemail would still be better than Ascalon/Knights. I've never really needed the extra 7 Energy from Gladiator's armor because I rely on Adrenaline based attacks for the most part and the energy skills I do use aren't very energy hefty (sprint, frenzy, etc, etc.).
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Dec 21, 2005, 10:45 PM // 22:45
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#137
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Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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The gladiator armor is really for sword warriors not axe or hammer as they have more adrenal skills to use and don't require that extra energy even if you are say an W/E but sword warriors need that energy.It is why I use mostly Glads.
To Lifes Infusion is my armor set up fine in my previous post?Thanks.
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Dec 21, 2005, 11:15 PM // 23:15
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#138
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Jungle Guide
Join Date: Aug 2005
Location: Squiggilyville. Population: Me.
Guild: [oRly] Hello Kitty Death Squad
Profession: R/Me
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Glad also offers better armor vs physical damage than any other. Im an axe warrior and I use glad (cuz it looks cool and becuse I engage melee units)
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Dec 22, 2005, 12:25 AM // 00:25
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#139
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Underworld Spelunker
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Quote:
Originally Posted by Right Hand
Guess Gaile lyed?
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did you register just to flame?
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Jan 05, 2006, 02:55 AM // 02:55
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#140
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Ascalonian Squire
Join Date: Dec 2005
Location: Troll caves
Guild: omg who stole my dr pepper
Profession: R/
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no why would a warrior need energy while using a axe....
ever heard of skills like .for great justice and tigers fury...or maybe frenzy...or perhaps ever flurry if thats your thing...yes energy on a warrior is just stupid since tigers+for great cost 20 ene...and then a recast on tigers in about 10 sec and the little warriors ene regen will only do about 6.5 ene under those seconds..And besides no warrior ever uses skills like gale or shock..
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